#145 – Jack Burrows Interview (Call Of Duty, Level Design, Activision, QA, Interns, Metroid Prime )


Jack Burrows a game level designer best known for his tenure at Treyarch as a Level Designer on Call Of Duty: Blacks Ops Cold War and Call Of Duty:Warzone Season 6. Before that he did QA on Black Ops 4 and World War II.

#callofduty #callofdutymobile #callofdutyblackops

TIMESTAMPS
00:00 – Intro
00:40 – Jack’s First Day At Activision Was Brutal
03:10 – Relatability
04:18 – QA Is A Great Way To Gain Experience/QA In The Old Days
05:30 – QA Call Of Duty: World War II/Looking For Bugs
07:27 – Testing For Different Platforms
08:27 – How Jack Moved From QA To A Level Designer
12:30 – How Jack Approaches Level Design/Call Of Duty Level Design Multiplayer Examples
14:54 – Freedom Of Call Of Duty: Warzone Level Design
15:45 – Designing Downtown & Stadium In Call Of Duty:Warzone
17:00 – Brainstorming Prototypes For Level Designs
19:23 – Destructible Terrain In The Levels
20:53 – Collaborating With The Artists
22:40 – Level Designers & Artists Reaching A Balance
23:54 – You Cant Be A Game Designer And Be Sensitive To Criticism
25:23 – College Prepared Jack For Criticism/Jack Became Brutal Of Critiquing Others Work
27:45 – Moving Into Call Of Duty: Black Ops Cold War/Ruka Map
28:41 – Making Content For The Game That Got Cut
29:39 – Content Is Usually Cut Because It Doesnt Mesh With The Final Vision
31:08 – Developers Day Dreamed How Microsoft Buying Activision Would Change The Studio
32:00 – Call Of Duty On Nintendo Consoles/Why Call Of Duty Isnt On Switch
34:00 – Why Jack Hasnt Attempted To Get Jobs At Studios For His Favourite Games(Metroid Prime, Dead Space, Bioshock etc.)
36:31 – Youre A Cog In A Machine On AAA And Need To Be A Jack Of All Trades With Indie Development
38:48 – A.I Art Generators Cant Compete With Artists On Game Development
41:10 – Training Interns At Treyarch
44:30 – Level Design Devs Dont Crunch For The Most Part At Treyarch/Imposter Syndrome
47:05- What Kills Devs Passion For Development Is The Sense Of Wonder
48:04 – Jack Thinks Its Bad That Game Devs Dont Play More Games, Its Imperative For The Craft
49:00 – Franchise Fatigue
50:00 – Family Life/How Jack Finds Time To Play Games
52:18 – Working On Aven Colony/Paul Tozour/Metroid Prime
58:01 – Where To Follow Jack
58:18 – Tyvic Stallworth